Hi, I'm Lê Duy Hiếu

(Hiếu is my first name)

Software Developer & Game Developer

Creating immersive interactive experiences with Unity, AR/VR, and real-time technologies

View My Work

About Me

I'm a passionate software and game developer from Hanoi, Vietnam, with experience in creating interactive and immersive experiences. I graduated from Hanoi University of Science and Technology (HUST) majoring in Information Technology – Software Engineering.

My expertise spans Unity development, AR/VR technologies, and real-time interactive systems. From AR showcase apps to interactive games with projection mapping and motion tracking, I focus on creating engaging user experiences. I'm continuously learning and improving my technical skills to build innovative solutions in game development and creative software.

Projects & Games

Break Bottles

Break Bottles (04/2026)

Casual Puzzle Game | Unity

A puzzle game where you strategically break bottles to clear the board. Worked on the bottom board mechanics and level creator system.

Tile Out

Tile Out (03/2026)

Puzzle Casual Game | Unity

A puzzle game where players match tiles and clear the board. I built the top board, bottom board logic, and level creator.

Catch The Bus

Catch The Bus (03/2026)

Puzzle Casual Game | Unity

A puzzle game where you manage buses and match passenger colors. I delivered half of the new features and half of the level creator.

Pixel Color Sort

Pixel Color Sort (02/2026)

Puzzle Casual Game | Unity

A puzzle game where you sort pixels to complete colorful artwork. I built the wall generation and the win popup flow.

Color Ring Match

Color Ring Match (01/2026)

Casual Puzzle Game | Unity

Slide rings together to match and clear the board. I handled most of the gameplay and features; the art was created separately.

Project Twosome

Project Twosome (2025)

VR Co-op Puzzle Game | Graduation Thesis

A cooperative VR puzzle game focused on interaction design and player experience. Players work together to solve challenging puzzles.

Warehouse Management

WMT (2024-2025)

Warehouse Management | Flutter & Firebase

A comprehensive warehouse management system built with Flutter and Firebase, supporting real-time data synchronization.

Bubble Popping

Bubble Popping (2024)

Interactive App | Unreal Engine & Projection Mapping

An interactive installation game using projection mapping and motion tracking for immersive audience experiences.

PopAR

PopAR (2024)

AR Showcase App | Unity & AR Foundation

An AR showcase and entertainment app built with Unity and AR Foundation, optimized for mobile performance.

AR Drawing

AR Drawing (2023)

AR Drawing App | Unity & AR Foundation

An augmented reality drawing application that allows users to create 3D artwork in real space using AR technology.

Other Games

Other Games

Various Game Projects

Collection of various game projects and prototypes developed using Unity and other game engines.

Other Projects

Other Projects

Various Technologies

Contract Management Application (Java), Interactive Websites (HTML, CSS, JavaScript), Embedded Systems, AI Minesweeper Solver (Python), and P2P File Sharing.

Skills & Tools

Game Development

  • Unity
  • AR Foundation
  • VR Development
  • Unreal Engine

Programming Languages

  • C#
  • Dart
  • Python
  • JavaScript

Mobile & Web

  • Flutter
  • Firebase
  • HTML/CSS
  • Real-time Sync

Interactive Tech

  • Projection Mapping
  • Xbox Kinect
  • Hokuyo Sensors
  • Motion Tracking

Get In Touch

Interested in collaborating or have a project in mind? Let's talk!